Difficulty Chart Obbies

Difficulty Chart Obbies are a genre of obbies that generally begin easy and get harder as you progress. They are based on the ToDC (Tower of Difficulty Chart) from JToH (Juke's Towers of Hell), a popular roblox game where you climb obby-like towers. This genre of obby tends to get lots of dislikes, though, sometimes even more than likes.

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 * 1) It's a highly generic type of obby. You will come across a plethora of obbies like this when you search up "difficulty chart obby," and they usually use the same types of obstacles,  platforms, and textures, making them all feel the same and hard to differentiate.
 * 2) Many of them have this naming format: "[part of the creator's name]'s Difficulty Chart Obby," proving that they are unoriginal at first glance.
 * 3) Speaking of unoriginality, many difficulty charts have assets that come from kits. Some of them use assets that come directly from JToH, such as the semi-damaging lava parts (see the attached image for a visible kit).
 * 4) They also have a similar gui format: stage select at the top, and gamepass buttons and other stuff to the side.
 * 5) In many cases, the difficulty in these obbies increases too quickly. For instance, Mega's Difficulty Chart Obby introduces head-hitters in the "overly-easy" difficulty.
 * 6) Many of them have an unnecessary number of tags in the description just like clickbait games do.
 * 7) They utilize mandatory glitches, such as wall-hopping and corner clipping, where using shift-lock is crucial. This gives non-pc users an unfair disadvantage.
 * 8) Sometimes, the creators taunt people who do not like their games in the description by saying stuff like "the dislikes are from people who rage quit."
 * 9) There is no completion reward at the end for many of them, such as a badge or a winners' lounge.]
 * 10) One of the insanely longer ones use JJT difficulties, whereas JJT is known to be an exponentially cringe community, to the point they are in fact one of the factors that make it cringe.

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 * 1) They are a good challenge for experienced obby players.
 * 2) Some of them have unique concepts, such as no-jumping, a [something] per difficulty, and even skateboarding and marble controlling.
 * 3) They have great thumbnails.
 * 4) Some of them have interesting secrets.
 * 5) They're not as bad as Mega Fun Obby and so on, which are obnoxiously easy.
 * 6) Some games give mobile users shift lock.