User:Subscribbles/sandbox

Axel_king8 is a roblox player who is evil. He did very mean things such as abuse his hands

What the hell is this page?

Why He's Secretly Evil Man

 * 1) He was very manipulative to Aurele06 and tried to force him into watching The Emoji Movie.
 * 2) He's offensive to others since he claims to be god despite smacking Ollie across the face after Ollie praised him.
 * 3) He's a hypocrite, and claims that nobody can be perfect, yet he says he's perfect.
 * 4) He's greedy, since he tried to steal somebody's money when they asked if they needed help.
 * 5) He's a bully since he punched four children in Heroes of the Forest.
 * 6) He abuses others and forces them to say mean things.
 * 7) He's a Transphobe.

"Redeeming" Qualities
There is none. Axel's consequences will arise.

Trivia

 * Axel is infamous for being terrible.

Comments
Who needs comments when you have a chair?

'''Note: This article isn't meant to be a hate page towards Rovers and/or the game itself. This page is just criticizing the demo as well, not the full game. If it was a hate page, then pointers such as W2-W9 not being available would be there. The previous games would also be on this wiki as well if this was a hate page, and there would be no redeeming qualities at all if this was a hate page as well. This game couldn't go on Perfection Roblox Games Wiki, otherwise the rules and guidelines would be broken, since bad qualities can't outnumber good qualities. This article is meant to discuss the flaws of the game as well. If the rest of the worlds of the new game manage to improve, then a page for the new game will be made on Perfection Roblox Games Wiki as well. The main reason as to why this page is on this wiki is because that other users who went in-depth about the game mostly said that the game was average or negative. If the opinion on this game was more rare and not 50/50, then this game wouldn't be on either wiki. I hope that I've made it clear now, and thanks.'''

'''Note 2: This article was made before the game was cancelled, so please do not consider this article as beating on a dead game, and attempting to vandalize this article will get your account terminated off Miraheze. Read the Rules and Guidelines of this wiki first if you want more information on this.'''

Adventure Forward 3: Crown of Shadows was a Roblox adventure game created by SirRovers and a few other developers. It would have been the third main entry in the Adventure Forward series, and it would have been the first main Adventure Forward game to not be made by Explode1 as well, however, the game was cancelled by SirRovers, along with Adventure Forward 2: Repainted, due to being attacked by people who had previously been with Explode1. The game is currently being rebranded into a different game called Stars Align.

Story
The game would have taken place after the first two games, Adventure Forward 1: Star Savior and Adventure Forward 2: Points of Conflict, where after a few years after Celesteal's defeat and Stratosfear's freedom, all of a sudden, Voixer would have randomly returned after a permanent death from Adventure Forward 2: Points of Conflict as Anshine and Stratosfear walked down the Hall of Memories, and Voixer would have attempted to take over the world, and it was up to the player to stop Voixer from his diabolical schemes.

Why It Was A Crown Of A Mess

 * 1) The thumbnail was very bland, as all that it shows is the main game title, Adventure Forward 3: Crown of Shadows, with a purple and broken version of Celesteal's symbol behind the main game title, along with a crown that looks more like spikes above the 3. To make matters even worse, unlike Adventure Forward 1: Star Savior and Adventure Forward 2: Points of Conflict where it shows a few characters such as the Mayor and Anshine, this game on the other hand has nothing special happening on the thumbnail.
 * 2) In earlier versions of the game, there was a plot hole. In Adventure Forward 2: Points of Conflict, Voixer permanently died in the post-game mission, yet in this game, he returned randomly without any explanation as to why he came back.
 * 3) The plot was once again your generic "Oh no, an evil guy has taken over your home, now you must stop him", and to make matters even worse, Adventure Forward 1: Star Savior game was not only seven years old before the demo of this game even released, but Adventure Forward 2: Points of Conflict was three years old by the time that the demo that the demo of this game released, with both games sharing identical plots, and to make things far worse, other Roblox adventure series such as Roblox Adventure, A ROBLOX Quest, Legoblock Adventure, The Day The Noobs Took Over Roblox, and Max Adventure were already 12, 11, and 9 years old, and those Roblox adventure series' shared identical plots as well.
 * 4) The animation was very strange, and sometimes, the limbs for a few of the characters detached from their bodies, and the limbs also moved awkwardly and unrealistically.
 * 5) There were loading screens throughout the game now, which is something that Adventure Forward 1: Star Savior lacked, and sometimes, they could take around one minute to get through, which damaged the pacing of the game, and Adventure Forward 2: Points of Conflict might have had loading screens as well, but that game's loading screens only took around 2-10 seconds to finish.
 * 6) The gameplay somehow managed to be even worse than Adventure Forward 1: Star Savior's gameplay, and was cluttered with walking, and the same exact and identical jumping as well, and it got boring after a little while, and a few mechanics such as the bomb mechanic actually damaged the pacing of the game, and it didn't help that some other bad qualities listed later made this flaw even worse.
 * 7) The music had trouble to just play normally sometimes, since the music might have randomly cut off and loop back to the beginning of the song sometimes, and the music might just completely stop sometimes.
 * 8) The game was extremely laggy and even on some more newer devices such as a Windows 10 suffered from lag too, and unlike Adventure Forward 1: Star Savior or Adventure Forward 2: Points of Conflict where sometimes, the player might need to lower their graphics level down to 9 or 8, this game on the other hand might have required some players to lower their graphics level down to as far as levels 6 or 5 instead, which did slightly damage the pacing of the game a bit, along with the visuals as well of course.
 * 9) The camera wasn't allowed to be zoomed out far enough to see a majority of the first world, Tick Tock Garden, which could have often led to some very confusing navigation.
 * 10) The control scheme felt useless, since unlike Adventure Forward 3: Vain Revival where there were multiple moves that the player could pull off such as a dive and a long jump and how the move set was designed around the level design of that game, this game however only had a roll that was mainly only used around three times throughout the first world, Tick Tock Garden, and it didn't even feel like the game was designed around the rolling mechanic, since there was only around three moments where the player was forced to use the roll in order to get closer to a Star.
 * 11) This game used a poor grasp of the source material, with two examples being that every point from the previous game, aside from Anshine and Stratosfear, were seemingly only used to fill up certain areas in the Sky Emporium, and the Bugs were also not present in the first world of the game, Tick Tock Garden, as well, which was really odd considering that the player was in a garden, and that bugs are often found in forests and grassy areas such as gardens as well.
 * 12) This game tried extremely hard to be edgy, and it also tried to be the edgiest game in the Adventure Forward series, since that the edginess started as early as the introduction sequence with the darker colors, darker character details, and the slightly edgier story.
 * 13) The first world, Tick Tock Garden was way too big, especially for a first world, and the camera wasn't allowed to be zoomed out enough to help see where the player was in the world as stated earlier in WIWACOAM #9, and there wasn't even a map to indicate where the player was, but even if there was a better camera or a map to help the player find their way throughout the world, the world was still way too big, especially for a first world once again.
 * 14) The game suffered from enemy starvation, since that there was only one type of an enemy named a Grandling present in the first world, Tick Tock Garden, and the Bully Bots and even the Bugs weren't present either as stated earlier. Even other adventure games that released earlier than this game such as A ROBLOX Quest: Bloxxy-Tooie and Roblox Adventure 3: The Rise of Nobeesi had a few enemies that not only felt like enemies, but actually tried to attack the player in some sort of way, such as by walking up to the player to reduce their health or firing objects to hit the player.
 * 15) The Grandling's didn't even feel like enemies, since that all that they did was just stand in one spot trying to spot the player, and if the player was in their sight, the player would have died instantly.
 * 16) Speaking of enemies, at some point during Tick Tock Garden, there was a section where multiple Grandling's were spammed throughout a castle in one of the Star paths. Scripting might not be the easiest thing on Roblox, but if they could script an entire and giant world, along with reviving the boss fights from Adventure Forward 2: Points of Conflict, then they could have most certainly added at least one more enemy in Tick Tock Garden as well, so what was wrong with just making/adding a new enemy? There was also plenty of space in other sections throughout the world to add other enemies, and it felt like a proper moment to bring in new enemies or even bring back the Bugs from the first game as well.
 * 17) The first boss fight in Tick Tock Garden was a very poor boss fight, since that he was not only broken in earlier versions of the game since that he didn't teleport the player to his boss fight, but the game didn't tell the player what to do in order to defeat the boss, and most players claimed that it left them stuck on the boss fight figuring out how to hurt him for around 10 minutes, and to make matters even worse, once the player did figure out on how to damage the boss, the boss was extremely boring, since the player only dodged 2 different attacks, and the boss fight was cluttered with waiting to press the button in the middle of the arena to damage the boss when one of the hands of the clock landed on the lighted spot required to damage the boss.
 * 18) The game tried way too hard to appeal to a modern audience for no other reason than to appeal to Roblox rather than the original fans, since that it just kept on stepping in older tracks instead.
 * 19) The game overall didn't really fit the theme of a regular Adventure Forward game, and it felt more like an A Hat In Time fangame instead. It's hard to describe why, but it just didn't feel right to have it as an Adventure Forward game.

Redeeming Qualities

 * 1) When the introduction cutscene being redesigned, along with a few other updates coming by earlier, the plot hole and the first boss fight in Tick Tock Garden were fixed, since that Voixer explained on how he returned to life instead, and the player was able to teleport to the boss fight properly.
 * 2) The graphics were a great step up from the other Adventure Forward games, especially Adventure Forward 1: Star Savior, and had a lot of details put into them, such as having branches and leaves scattered across the first world, Tick Tock Garden.
 * 3) Despite the music having trouble playing as stated earlier in WIWACOAM #8, the soundtrack itself was pretty neat and catchy, and had a ton of Kirby songs put in throughout the soundtrack, and the soundtrack itself didn't really try too hard to be as edgy as Adventure Forward 2: Points of Conflict's soundtrack.
 * 4) The idea of the first world being a clock-themed garden, along with the concept of the first boss fight in Tick Tock Garden, was a bit unique and creative, despite being poorly executed like the Dash Pepper segments, and it didn't feel like it was ripped from other games such as Super Mario 64.
 * 5) A few of the mechanics from the previous two games such as the Dash Pepper were brought back for a few of the sections in the game such as the Dash Pepper segment halfway through one of the Star paths in Tick Tock Garden, despite being poorly executed.
 * 6) As stated earlier, the game is currently being rebranded into a different game, which means that the theme of the game will most likely fit better than how it was previously supposed to fit before.

Reception
Adventure Forward 3: Crown of Shadows met with mixed reception when the demo of the game released. While most fans that scratched the surface praised the game, other users that went in-depth about the game mostly said that the game was average or negative.

Trivia

 * There was a demo of the game that released during late December of 2020 that is now closed.
 * There was an area in Tick Tock Garden where some fanart could have been seen in a café.
 * As stated earlier, the game was cancelled by SirRovers due to being attacked by people who had previously been with Explode1, with the cancellation occuring on 10/14/21, along with Adventure Forward 2: Repainted, and this game is currently being rebranded into a different game called Star Align.

Note: Do NOT add a Comments section as to avoid any toxic comments that might break the Rules and Guidelines of the wiki.

Explode1 (Or Jake in real life) was a Roblox developer and the former owner of the Adventure Forward series. He was mostly known for creating the Adventure Forward and Paper Roblox series. He was also the owner of Cutout Studios, which is now defunct and permanently closed down. He also dated a person called Kai as well, until they eventually broke up.

Why He Exploded Into A Termination
Note: Most of this information came from here: https://docs.google.com/document/d/1dANRtF4PfR2m8agFP6n_eSXsOVJDv31WXYmNIyszMG0/edit

Note 2: This article's main purpose is to show other people across the internet as to why Explode1 was terminated, and this article is not meant to be a hate page towards Explode1.


 * 1) He was a pedophile. On February 2018, Explode1 was called out by his ex-boyfriend, Kai, for having sexual interactions with minors.
 * 2) Explode1 was insanely toxic towards his co-workers and friends, causing loads of rifts throughout his development crew, and when he broke up with Kai, he told Kai that he was worthless in not only in a relationship, but in life in general, which gave Kai a ton of anxiety when he read the message for the first few times.
 * 3) He didn't care for others, since that Explode1 thought that his own popularity was more important than his own partner, Kai.
 * 4) He broke his own contract to show Kai his work, despite that being against his own contract.
 * 5) He was quite manipulative, as he forced Kai in a poly relationship with two other people named Supas and Leo.
 * 6) Explode1 ignored Kai's feelings of premature death due to his chronic condition. Kai was 10 years into the condition and started to get worried, however,  Explode1  proceeded to downplay it and get someone else to research it on his behalf. This gives off more proof that Explode1 doesn't care for others.
 * 7) He was a stalker. Explode1 ordered Supas and Leo to stalk Kai while Kai was depressed, and Supas and Leo eventually told Explode1 that Kai was depressed.
 * 8) He's a liar and he false advertised. He claimed that he had gotten a therapist to improve from his flaws, but this was later deemed as false, since he kept on making weird things, and on one of the images of Adventure Forward 2: Points of Conflict, it claims that the game has "Countless Secrets", yet the only actual secrets in the game are mostly just Red Coins or memes that are hidden in the Bonus Levels, and some of the memes are just dead memes. The secret ending even states that there are 296 Red Coins.
 * 9) When he was exposed for being a pedophile, he denounced Adventure Forward 3: Vain Revival, let his anger out on his developers, and stole the developers assets for his version of Adventure Forward 3.
 * 10) A majority of his games have either broke, or are now completely unplayable ever since his termination.
 * 11) * Paper Roblox Original requires at least two players to finish one of the chapters.
 * 12) * Almost every badge in Paper Roblox 2: Beyond the Fold broke, along with the saving system.
 * 13) * Super Paper Roblox has a menu in the original game that's glitched, and requires you to use a certain method to get past the screen to actually play the game itself.
 * 14) * mh:perfectionrobloxgames:Adventure Forward 1: Star Savior can't even be played, since the original place is permanently closed down now.
 * 15) * Adventure Forward 2: Points of Conflict's original boss fights can't even be fought, and some of the platforms have lost collision as well, which will cause most players to get as far as worlds 2 and 3 with 18 Stars and 1 Symbol.

"Redeeming" Qualities
Note: These redeeming qualities do not excuse most of his actions that he had preformed.
 * 1) Some of his games were pretty decent, such as mh:perfectionrobloxgames:Adventure Forward 2: Points of Conflict.
 * 2) He didn't run away from his problems. When he was exposed, he admitted that all of what Kai said was true.

Trivia

 * Explode1 was actually aware that he was going to get exposed at some point during his career.
 * Explode1 was terminated on November 30th of 2018 due to his criminal actions that he had preformed.

Comments
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