Adventure Forward 3: Crown of Shadows

Adventure Forward 3: Crown of Shadows is a Roblox adventure game created by SirRovers and a few other developers. It is the third main entry in the Adventure Forward series, and the first main Adventure Forward game to not be made by Explode1.

Story
The game takes place after the first two games, Adventure Forward 1: Star Savior and Adventure Forward 2: Points of Conflict, where after a few years after Celesteal's' defeated, and Stratosfear's freedom, Voixer randomly returns after a permanent death from Adventure Forward 2: Points of Conflict, and attempts to take over the world, and it's up to the player to stop Voixer from his diabolical messes.

Why It's A Crown Of A Mess

 * 1) The thumbnail is very bland, as all that it shows is the main game title, Adventure Forward 3: Crown of Shadows, with a purple and broken version of Celesteal's symbol behind the main game title, along with a crown that looks more like spikes above the 3.
 * 2) In earlier versions of the game, there was a plot hole. In Adventure Forward 2: Points of Conflict, Voixer permanently died in the post-game mission, yet in Adventure Forward 3: Crown of Shadows, he returned randomly without any explanation as to why he came back.
 * 3) The plot is once again your generic "Oh no, an evil guy has taken over your home, now you must stop him", and to make matters even worse, this game was not only released seven years old before the demo of Adventure Forward 3: Crown of Shadows released, but Adventure Forward 2: Points of Conflict was three years old by the time the demo of Adventure Forward 3: Crown of Shadows released, and to make things far worse, other game series such as Roblox Adventure, A ROBLOX Quest, Legoblock Adventure, The Day The Noobs Took Over Roblox, and Max Adventure'' were already 12, 11, 10, and 9 years old, and those series' games shared identical plots as well.
 * 4) Since the Points have gained clothes now, some players might feel very uncomfortable about Adventure Forward 2: Points of Conflict, since in that game, they had no clothes, which might come off as something very disturbing to other players, especially due to the fact that players talked to these Points, and even fought a few of them in Adventure Forward 2: Points of Conflict.
 * 5) The animation is very strange, and sometimes, the limb for a few of the characters detach from their bodies, and the limbs also move awkwardly and unrealistically.
 * 6) There are now loading screens throughout the game now, which is something that Adventure Forward 1: Star Savior and Adventure Forward 2: Points of Conflict lacked, and sometimes, they can take around one minute to get through.
 * 7) The gameplay somehow manages to be even worse than Adventure Forward 1: Star Savior's gameplay, and is cluttered with walking, and the same exact and identical jumping as well, and it gets boring after a little while, and a few mechanics such as the bomb mechanic actually damage the pacing of the game.
 * 8) The game is extremely laggy, and even on more newer devices such as a Windows 10, and unlike Adventure Forward : Star Savior or Adventure Forward 2: Points of Conflict where sometimes, the player might need to lower their graphics level down to 9 or 8, Adventure Forward 3: Crown of Shadows on the other hand might require some players to lower their graphics level down to 6 or 5 instead.
 * 9) The camera isn't allowed to be zoomed out far enough to see a majority of the worlds such as Tick Tock Garden, which can often lead to some very confusing navigation.
 * 10) The control scheme feels useless, since unlike Adventure Forward 3: Vain Revival where there are multiple moves that the player could pull off such as a dive and a long jump and where that game is designed around those moves, Adventure Forward 3: Crown of Shadows on the  other hand only has a roll that is mainly only used around three times throughout Tick Tock Garden, and it doesn't even feel like the game was designed around the rolling mechanic, since there are only around three moments where the player must use the roll to get to a star.
 * 11) The humor is awful, and does a pathetic job at making the audience even giggle. One example is in the beginning of Tick Tock Garden, where if you go into a wall, you can see a normal Timeling and a Timeling that resembles Sonic The Hedgehog at a workout area talking about how their time has come and that they must go now, and it's not even so bad that it's good, and ends up just being a plain awful joke.
 * 12) This game is by far the most edgiest game in the entire Adventure Forward series, since the edginess starts as early as the introduction sequence with the darker colors, darker character backstories, and the edgier story.
 * 13) The first world, Tick Tock Garden kind of feels like a much weaker version of Whistling Woods from Adventure Forward 1: Star Savior, since they both take place in identical locations, and since Whistling Woods didn't suffer from too many flaws, unlike how Tick Tock Garden suffers from multiple flaws such as the Bad Qualities listed below.
 * 14) Tick Tock Garden is way too big, especially for a first world, and the camera doesn't zoom out enough to help see where the player is, and there isn't even a map to indicate where the player is, but even if there was a better camera or a map to help the player find their way throughout the world, the world is still way too big, especially for a first world once again.
 * 15) The game suffers from enemy starvation, since there is only one enemy present in the first world, Tick Tock Garden, and the Bully Bots and not even the Bugs are present either, which is really odd considering that the player is a garden.
 * 16) The enemy doesn't even feel like an enemy since all that they do is just stand in one spot trying to spot the player, and if they're in their sight, the player will die instantly.
 * 17) Speaking of enemies, at some point during Tick Tock Garden, there is a section where the same exact enemy is spammed throughout the castle. What was wrong with just making/adding a new enemy?
 * 18) The first boss fight in Tick Tock Garden is a very poor boss fight, since the game does not tell you what to do in order to defeat the boss, and most players claimed that it left them stuck on the boss fight figuring out how to hurt him for around 10 minutes, and to make matters even worse, once the player does figure out on how to damage the boss, the boss is extremely boring, since the player only dodges 2 different attacks, and the boss fight is cluttered with waiting to press the button in the middle of the arena to damage the boss when one of the hands of the clock lands on the lighted spot required to damage the boss.

Redeeming Qualities

 * 1) The graphics are a great step up from the other Adventure Forward games, especially Adventure Forward 1: Star Savior, and have a lot of details put into them, such as having branches of leaves scattered across the first world, Tick Tock Garden.
 * 2) The music is pretty neat, and has a ton of Kirby songs put in throughout the soundtrack and has less edgier songs than Adventure Forward 2: Points of Conflict.

Reception
Adventure Forward 3: Crown of Shadows met with mixed reception when the game released. While most fans praised the game, other users that went in-depth about the game gave the game mostly average or negative scores.

Trivia

 * There was a demo of the game that released during late December of 2020 that is now closed.
 * There is an area in Tick Tock Garden where some fanart can be seen in a café.

Comments
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