Difficulty Chart Obbies

Difficulty Chart Obbies are a genre of obbies that generally begin easy and get harder as you progress. They are based on the ToDC (Tower of Difficulty Chart) from JToH (Juke's Towers of Hell), a popular roblox game where you climb obby-like towers. This genre of obby tends to get lots of dislikes, though, sometimes even more than likes.

Why Most of Them Still Get Burnt by Lava

 * 1) It's a generic type of obby. You will come across a plethora of obbies like this when you search up "difficulty chart obby," and they usually use the same types of obstacles,  platforms, and textures, making them all feel the same and hard to differentiate.
 * 2) Many of them have this naming format: "[part of the creator's name]'s Difficulty Chart Obby," proving that they are unoriginal at first glance.
 * 3) Speaking of unoriginality, many difficulty charts have assets that come from kits. Some of them use assets that come directly from JToH, such as the semi-damaging lava parts (see the attached image for a visible kit).
 * 4) They also have a similar gui format: stage select at the top, and gamepass buttons and other stuff to the side.
 * 5) In many cases, the difficulty in these obbies increases too quickly. For instance, Mega's Difficulty Chart Obby introduces head-hitters in the "overly-easy" difficulty.
 * 6) * Also in the easier difficulty, some obbies in that difficulty are too effortlessly easy with sections that are too unchallenging and only exist as filler to extend the length of the course with some of these sections even being placed in harder difficulties.
 * 7) Many of them have an unnecessary number of tags in the description just like clickbait games do.
 * 8) They utilize mandatory glitches, such as wall-hopping and corner clipping, where using shift-lock is crucial. This gives non-pc users an unfair disadvantage. Glitches can also feel unimmersive with obbies due to their usage as unintuitive.

Good Qualities

 * 1) They are a good challenge for experienced obby players and newer players as well. In fact, they can provide some training to newer players about obbying and techniques like truss walks, tightropes or headhitters.
 * 2) * Many of these obbies do utilise objects like falling platforms, spinning blocks, jump boosters or swinging platform to make the course much interesting which shows that there is at least creativity and effort in design.
 * 3) Some of them have unique concepts, such as no-jumping, a [something] per difficulty, skateboarding and ball rolling.
 * 4) Some of them have interesting secrets.
 * 5) They're not as bad as Obbies and so on, which are obnoxiously easy. Their difficulty is at least challenging especially on the harder parts where they actually ramp up the difficulty, unlike those other ones which keep the same level of challenge which shows some level of effort.
 * 6) Some games give mobile users shift lock.