Obbies



Obbies, originally known as obstacle courses, are a genre of games in which players must complete various obstacles to get the end of the games. Typically, obstacle courses have checkpoints after stage. A room for winners can normally be found at the end.

They can vary in length, decor and sometimes difficulty, depending on various obbies, and often use the default controls from Roblox 's engine. However, there are many bad obbies, due to being a very popular genre of games in Roblox. Obbies mostly have the flaws mentioned below.

Why Most Of Them Suck

 * 1) They are the prime example of mh:crappygames:shovelware in Roblox. They are entirely focused on quantity over quality, meaning that they usually only have a large amount of extremely easy and generic levels that are sometimes copy-pasted on another level. Not just that, they are also mass-produced on Roblox, meaning that you'll usually see garbage obbies when searching for them on the site.
 * 2) * Sometimes, they'd unnecessarily spam words such as "obby" or the title of the game on either the description or even the title.
 * 3) * The games also feel extremely lazy, like if they used the baseplate template, just removed the platform and added other platforms that are texture-less to form an obby. This is basically what most obbies look like, as their backgrounds are mostly the default sky image from Roblox Studio.
 * 4) * Majority of them also use the same trap designs such as Lava checker jumps, basic platform jumps, thin floors or more infamous the guessing platforms.
 * 5) Underwhelming difficulty: At most these obbies spam platforms without realising the difficulty or even theme of the stage. There is a lot of effortless filler to extend the length of the course and transition to difficulties is very linear with no gradual change. The checkpoints are placed too frequently which while it sounds good, it can diminish the difficulty of the obby and all the challenges become mundane and repetitive. And these obbies repeat the same stages with no variation or rise in difficulty which is why they become boring to play through. Mega Fun Obby is an egregious example of this with 1000+ stages that are all filler with no real challenge.
 * 6) Many of them have lazily-made names and icons, which mostly consist of the annoying "Escape The [item] Obby" with icons mostly consisting of a path leading to a character's mouth. Sometimes, these icons can be really crude especially when they use the same mouth decal, which is an asset of a mouth from Battle for Dream Island.
 * 7) Speaking of "Escape The [Item] Obby" titles, they are misleading, since generally in reality, you aren't being chased by an item mentioned in the name, allowing you to backtrack and beat levels at any time. They can also be outright non-sensical; for example, Escape Gumball Parkour Obby! just suggests that you are basically escaping the protagonist of a TV show aimed at children. So, what's the point of that idea? And sometimes, they even use objects such as Zoom, which is even more non-sensical since they aren't actual living beings!
 * 8) Speaking about the "Escape the [item]" obbies again, most of them don't have any plots whatsoever, defeating the purpose of escaping such items mentioned on those games.
 * 9) Even though some obbies atleast do not just have simple platforms with solid colors and get some decorations, they are still pretty ugly, having a limited amount of polygons and poor textures that look like a game from the fifth generation of consoles.
 * 10) Many of the killing parts can be different. In many of those, there is no consistent way to tell which brick can kill you as they can switch the colour in between stages and that they can blend with the tiles at times. Thankfully in some obbies they do give a neon glow or different texture to at least tell that its lethal.
 * 11) Since they are popular among children, they would heavily pander towards them by featuring IPs and games that are also popular among kids like Among Us or Baldi's Basics on their titles, icons and other stuff. Sometimes these games are filled with the same characters models are decals all over the platforms and environement, and this is basically the only thing that's changed on such games.
 * 12) The spawn points are poorly developed. When you die, obviously you will respawn at the beginning of the level, but sometimes you will face the wrong direction and end up taking the wrong path that leads you to the previous stage. In some obbies that have multiple floors, if you fall into a floor from below and accidentally step on a spawn point, you will end up having to start over from that point and complete the stages you've already beaten again.
 * 13) While they do have game passes, such as skipping levels or getting items, they cost Robux, which are difficult to get instead of using their own money system. Even if you do buy items from these games, you can have access to them only in the games you bought the items from, completely defeating the purpose of those games having their own item merches.
 * 14) Many of the killing parts can be different. In many of those, there is no consistent way to tell which brick can kill you as they can switch the colour in between stages and that they can blend with the tiles at times. Additionally, they may have obstacles that can unlogically kill you if you touch them. In Escape Prison Obby by Mega Obbies, you will die if you touch some pipes, or even water. Thankfully in some obbies they do give a neon glow or different texture to at least tell that its lethal.
 * 15) * Also with killing bricks, most of them will kill you in one hit which serves more as artificial difficulty and too punishing for error.
 * 16) Another thing that's common in obbies is that they generally use the same HUDs, that often contain buttons to buy game passes, another sign of unoriginality.
 * 17) It gets worse when rarely some levels are entirely unbeatable, as players can either get stuck on a spot, meaning that those obbies are uncompletable unless you can buy a pass to skip the level with Robux.
 * 18) Difficulty Chart obbies are another type of obbies. They start from easy to hard levels, but even then, they are also as unoriginal as Escape the [item] obbies, and they even contain tricks that can't be done by non-PC players. More about that on its related page, although not just the same jump spam for a duotrigintillion stages.

Redeeming Qualities

 * 1) * Despite this, there are actually better obbies in Roblox with actual effort such as, Difficulty chart obbies, Wipeout, Shadow run, Roblox Ninja Warrior Evolved, Yxceptional's Tower of Hell and most notable: Juke's Towers of Hell, which is undisputedly the most challenging and hardcore out of all of them with breadths of effort on the towers and quality to ensure these towers are not only beatable, but enjoyable and rewarding to beat.
 * 2) Some bad obbies also do have effort put into them, like having nice environements instead of using generic platforms and the default sky background, while they do mostly take place inside of a box. It's nice to see that their developers did atleast make their environements from scratch, while they might still flip some textures.