Like-to-dislike ratios

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Like-to-Dislike ratios are rating-based systems in ROBLOX, each of which contains a green arrow pointing up (like) and a red arrow pointing down (red). Each game’s page has a like-to-dislike ratio that displays how many users like the game and how many users dislike it, and gives you the option to either like or dislike that game as well. However, these ratios are often unreliable due to the variety of reasons listed below.

Like-to-Dislike Ratios
This is why you can’t trust everything or anything.
Created: 2006
Creator: ROBLOX

Why Many Of Them Suck

  1. They are biased, as it’s not uncommon to see a well-made game (e. g. Red Ball 4 Two: The Truth Behind Everything, Cubes!, Skateboard Difficulty Chart Obby) with a low rating, as well as a bad game (e.g. Lifting Simulator, Survive The Killer) with an undeserving high rating, despite the quality clearly contrasting. No doubt it’s a waste of time the ratio will trick you into thinking a game is good, but you’ll shake your head once you actually play the game.
  2. When it comes to the ratio system, challenging obbies are given the short end of the stick. The main factor of this might be because a large portion of ROBLOX’s audience are young children, as kids often rage-quit and dislike an obby just because they died at a particularly difficult level (e.g. Tower of Hell), rather than disliking because of the overall quality of that game. However, shovelware obbies are rated higher due to it being easy to win and the fact they tend to have themes that pander to a younger demographic, such as Baldi and Among Us. To make matters worse, some players retry an obby to beat a certain level while still not removing their dislikes, which shows they don’t really dislike the game itself, but they rather dislike how it’s not easy to beat.
  3. They are likely the reason why ROBLOX has no quality control. It’s a popular theory that if a game has very low rating, ROBLOX moderators would take the game down, but the issue here is that some games of poorer quality have ratings so high, they tend to make their way on the front page, making it harder than necessary to remove them on the moderators’ part.
  4. In worst-case scenarios, some Club games such as Club Iris get decent ratings, despite having inappropriate content. Thankfully, most Club games are taken down now, but you still have to feel bad for the eyes of the people who were fooled into thinking those games were good and actually stepped into them.
  5. Before 2016, every game had a review section that shows other players’ reviews of that game, and you could make your own or check the section out if you don’t trust the like-to-dislike ratio. However, the review sections were eventually clogged by bots lying about giving free robux, and ROBLOX’s response was not to only get rid of the bots, not send moderators to manage the sections by removing any biased reviews, but to outright remove the review sections entirely, which means you are forced to rely on the flawed like-to-dislike ratios even more.
  6. To like or dislike a game, you would have to join it first. This was ROBLOX’s solution of trying to get rid of like bombs or dislike bombs executed by bots, but it didn’t fix the problem at all, making the ratios even more unreliable.

Redeeming Qualities

  1. Not all of the ratios are inaccurate. Some good games are given high ratings, as well as certain bad games being given low ratings to match the quality of those games. It’s just that they are given a bad reputation and are hard to trust.
  2. There is a favorite button next to the ratio (arguable if this is actually a part of the ratio), so if you really enjoy a game, you can tap that button in its page, so the next time you wanna play that game, it’s conveniently placed in your Favorites tab.


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